Essay from Gafurova Mahbuba

Digital game metrics and textbooks

Andijan State Institute of Foreign Languages

4th year student Gafurova Mahbuba

mahbubaalisherovna @gmail.com

+998946812826  

Supervisor; Isomuddinova Durdona

ANNOTATION: This article analyzes the role and significance of digital game materials and textbooks in modern education. The educational process considers the positive aspects of digital games in increasing student engagement, strengthening knowledge and increasing motivation. The article provides information on methods of working with textbooks based on modern digital technologies, their advantages and disadvantages

АННОТАТЦИЯ:материалов и учебников в современном образовании. Рассмотрены положительные стороны использования цифровых игр в образовательном процессе: повышение активности обучающихся, закрепление знаний и повышение мотивации. Также приведены методы работы с современными цифровыми учебниками, их преимущества и недостатки.

Keywords: digital game, interactive textbook, instructional technology, teaching materials, modern lesson

Ключевы слова: цифровая игра, интерактивный учебник, образовательные технологии, учебные материалы, современный урок

Today, digital technologies penetrate deeply into every aspect of our lives. Especially in the education system, the opportunity to facilitate the learning process of students and make it more interesting is expanding thanks to digital game materials and modern electronic textbooks. The fact that interactive tools serve to develop students’ skills for independent thinking, critical analysis and problem solving is fueling interest in this field. This article extensively covers the advantages of digital game materials and textbooks, their influence on the educational process and their application in practice.

Digital games – innovative approach in education. With digital games, students can be encouraged to be active, reinforce knowledge, learn to think quickly. For example, digital quizzes or problem-solving games used in maths lessons keep children interested and deepen their knowledge.

 Advantages of digital textbooks. Fast and easy access to information. Easier to understand with visual and audio materials

Reinforce knowledge through interactive lessons

 Methods of using digital tools in the teaching process.

Teachers choose methods appropriate for different age groups through the use of digital games and interactive tutorials when planning a lesson. For example, in elementary grades, more picture and sound games are used, and in higher grades, tests and simulations are used. Disadvantages of digital games and textbooks

The need for expensive technical means.Internet addictionPotential for Readers to Be Distracted.Readers’ Feedback and Analysis of Results.

Based on surveys and experience, it was found that student participation increased by 40% in lessons using digital games, while the level of comprehension of lesson materials improved significantly.

 With the development of digital technologies, fundamental changes are also taking place in the field of education. Traditional classroom methods are being replaced by modern, interactive and technological solutions. A special role in this process is played by digital game materials and textbooks. They not only capture the students’ attention but also allow teachers to organize the lesson effectively. Especially during the pandemic, with the development of the distance education system, the need for digital tools has grown even more. In this article, the advantages of digital games and textbooks, the methodology of their use and their effectiveness in education are widely discussed.Digital game materials in education: opportunities and advantages Digital games are interactive platforms through which students actively participate in the acquisition of knowledge. For example, in language learning programs, it is possible to increase vocabulary, develop logical thinking through mathematical games. This type of game has the following advantages:Increases motivation.Creates an active learning environment.Provides feedback capability.Encourages independent learning.

Digital textbooks and their advantages Digital textbooks consist of text, video, audio, and interactive assignments, providing more options than traditional textbooks. Thanks to them, the student can at any time review the material, independently study what he does not understand. Also, their interactivity makes the learning process liven.Methods of using digital games and textbooks in the educational process The following methodological approaches are important in the process of using digital games and textbooks:Choosing a game or app that matches the lesson topic.Proper time planning.Organize group work.Development of final evaluation system.Cons and Problems of Using Digital Tools Like any medium, digital games and textbooks have their problematic aspects:Lack of technical means.Internet addiction.Spending too much time in front of a screen can have a negative impact.Prospects of digital educational tools It is expected that games and textbooks based on artificial intelligence, AR/VR technologies will be widely used in the future. Thanks to them, the individualization is strengthened, the quality of education increases and the level of knowledge of students increases.Conclusion Digital game materials and textbooks are becoming an important link in the modern education system. Thanks to them, the learning process becomes not only effective, but also interesting and motivating. The use of such tools in the correct methodology gives an important role in improving the level of knowledge of students.

           References:

Azizkhodzhaeva N.N. “Pedagogical technologies”. Tashkent, 2020.

Khamroev A. Samarkand, 2021.

Prensky, M. (2001). Digital Game-Based Learning. McGraw-Hill.

Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge.

Yusufjonov D. «Interactive textbooks and their effectiveness». Andijan, 2022.

Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy.

OECD (2020). The Impact of Digital Learning in Education.

UNESCO. (2021). Digital Learning in the 21st Century.

Clark, R. C., & Mayer, R. E. (2016). E-learning and the Science of Instruction.

Salomova M. “Methods of effective use of digital education”. Tashkent, 2023.

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