
INTEGRATING DIGITAL TECHNOLOGIES INTO SCHOOL: GAME TOOLS. EDUCATION-BASED LEARNING AND INNOVATION
ANNOTATION.
This article analyzes the role of digital technologies in the preschool education system, in particular, the possibilities of increasing the effectiveness of lessons through interactive tablets, VR technologies, and game programs for children. It also discusses the relevance of the game-based learning methodology today and its impact on the educational process.
KEYWORDS: digital technologies, preschool education, interactive whiteboard, game-based learning, VR technology, innovative education.
INTRODUCTION.
In recent years, the use of digital technologies in education has been developing rapidly. This process is also reflected in the preschool education system. After all, today’s children are representatives of the digital generation, and they are introduced to information technologies from an early age. Therefore, the use of technologies such as interactive whiteboards, tablets, and virtual reality (VR) in classes not only increases the effectiveness of education, but also increases children’s interest in learning.
MAIN PART.
Preschool educational institutions – in the formation of a child’s personality
is an important stage. Therefore, it is important to give children innovative thinking skills from an early age through the use of modern educational technologies. With the help of interactive tools, educational processes are organized in a more lively, interesting and memorable way. In this process, interactive boards allow educators to conduct lessons visually using various pictures, animations, and videos, in addition to simple explanations. Tablets allow for an individual approach to working with children. During the learning process, each child is given separate tasks, and their results can be monitored in real time. Virtual reality technologies can take children on a journey into the world of imagination. A preschooler can “fly into space” or dive to the bottom of the ocean using VR glasses. This not only increases interest, but also consolidates knowledge based on a clear imagination.
The fact that children learn through play has been proven many times by psychologists. Therefore, through game programs and applications, skills such as mathematics, language learning, and logical thinking are effectively formed. Special mobile games for learning English, interactive programs for introducing numbers give effective results.
Despite the fact that the use of these methods has yielded high results in improving the quality of education, there are still unresolved problems in the implementation of digital technologies today: these include the lack of technical equipment, the lack of teachers’ ability to use technologies, and the lack of
low skills or parents’ concerns about children spending too much time in front of gadgets. The solution to these problems is to strengthen the technical base in institutions, train teachers in regular professional development courses, work in partnership with parents, and limit the time spent using technology. CONCLUSION.
In today’s rapidly developing era, the effective integration of digital technologies into the preschool education system during the lesson is a must. Interactive whiteboards, tablets, VR technologies and game-based learning methods increase children’s interest in learning. Also, the rational use of digital tools allows educators to more conveniently manage the pedagogical process, regularly monitor children’s development and strengthen effective cooperation with parents. However, when using digital technologies, it is important to take into account the age characteristics of the child and ensure information security.
The introduction of digital technologies in preschool education is a key requirement of modern education, which creates a solid foundation for the formation of 21st century skills in children and the upbringing of a competitive and intellectually mature generation. Therefore, today it is necessary to widely use these tools in the modernization of the education system.
References:
1. Strategy of the President of the Republic of Uzbekistan “Digital Uzbekistan 2030”.
2. Data from the Ministry of Preschool and School Education of the Republic of Uzbekistan (2021).
3. Prensky, M. (2001). Digital Natives, Digital Immigrants. One the Hoziron.
4. Gee, J.P.(2007). What Video Games Have to Teach Us About Learning and Literacy.
Abdirashidova Ozoda was born in Chiraqchi district of Kashkadarya region and studied at the Pedagogical Faculty of Karshi State University, majoring in Preschool Education. She’s an ambassador and member of international organizations and the holder of international certificates.