-Ryan J. Hodge
For someone who enjoys a great story, is there anything better than a narrative that engages you from the very start? Imagine a world so rich you can almost smell the scents in the air, a delivery so clever it forces you to think in a way you never thought you would. I’m Ryan J. Hodge, author, and I’d like to talk to you about…Video Games.
Yes, Video Games. Those series of ‘bloops’ and blinking lights that –at least a while ago- society had seemed to convince itself had no redeeming qualities whatsoever. In this article series, I’m going to discuss how Donkey Kong, Grand Theft Auto, Call of Duty and even Candy Crush can change the way we tell stories forever.
What RPGs Teach Us About Creating an Ensemble
Most kids in my generation grew up watching shows like Power Rangers, Teenage Mutant Ninja Turtles, Voltron, and other dynamic action shows featuring an ensemble cast. Which of these personas we adopted on the playground could actually be viewed as a partial reflection of what qualities we valued. Kids who wanted to play as Leonardo tended to want to be leaders, Raphaels were more inclined to just fight, Michelangelos had a penchant for silliness, and Donatellos… were the fourth one.
Now a group of people coming together to solve a problem is nothing new, narrative, of course; but there seems to be something in particular that is compelling about these particular kinds of shows –especially with the younger crowd.
What’s very interesting about these stories is their inclusiveness. It’s predicated on the notion that neither one individual nor skill set is sufficient to solve the problem. You could be the greatest warrior to have ever lived, but if your mechanic can’t maintain your equipment; then there’s only so much a naked warrior can do against a tank.

