-Ryan J. Hodge
For someone who enjoys a great story, is there anything better than a narrative that engages you from the very start? Imagine a world so rich you can almost smell the scents in the air, a delivery so clever it forces you to think in a way you never thought you would. I’m Ryan J. Hodge, author, and I’d like to talk to you about…Video Games.
Yes, Video Games. Those series of ‘bloops’ and blinking lights that –at least a while ago- society had seemed to convince itself had no redeeming qualities whatsoever. In this article series, I’m going to discuss how Donkey Kong, Grand Theft Auto, Call of Duty and even Candy Crush can change the way we tell stories forever.
What the Survival Genre Teaches Us About Existential Horror
A strange crop has risen to prevalence among independent titles. While the return of the 2D platformer in the forms of Limbo or Braid was welcomed, their reign was short-lived. There was something that seemed all the more intriguing to the indie dev: the Survival/Crafting game.
Many would probably argue that it all started with Mojang’s Minecraft (2011). A stark and graphically crude game, Minecraft nonetheless wooed players with its robust ‘crafting’ system. A ‘crafting system’, of course, is essentially just what it sounds like. Knock down a tree for timber; use that timber and a nearby rock to cobble an ax together. Use that ax to fell trees faster and create even more tools.
While it sounds simple on the surface; it gets surprisingly deep. From smelting iron to make steel to getting some friends together to build a to-scale model of the starship Enterprise.


